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StarNova LabsStarNova Labs
01 — Flagship programme

KIDS IN TECH

A StarNova Labs programme

Practical technology skills for children, delivered through intensive, project-based bootcamps with partner schools.

  • <build/>
  • { create }
  • [ innovate ]
02 — The problem

Most children meet technology as consumers.

Children across Northern Nigeria grow up surrounded by phones and screens, and almost never get to see how any of it is made. Schools want to teach practical technology but rarely have the specialist people, the curriculum or the equipment. The result is a generation fluent in using software and unfamiliar with building it. Kids in Tech exists to close that gap, one cohort at a time.

03 — How a cohort works

Four steps, every cohort.

Skip past the cohort steps
A class in session in the Kids in Tech learning space
01

Placement

New and returning students are grouped by level.

Two students coding side by side
02

Build from day one

A project starts in the first session; concepts arrive through the work.

An instructor helping a student at her laptop
03

Peer support

Faster learners sit with those who need help, lifting the whole class.

Students watching a classmate present their project
04

Showcase

Every student finishes with something they can demonstrate and explain.

Three tracks. One pathway.

  • 01

    Scratch Programming

    Foundation · logic & thinking

    Computational thinking, programming logic, sprites, events and interactions. Students build games and animated stories, structuring ideas before syntax.

  • A student writing code in the editor
    02

    Web Development

    Structure · building for the web

    From structure and styling into interaction. Students build real pages they can publish and show.

  • An Arduino robotics build wired to a laptop
    03

    Robotics & Embedded Systems

    Integration · hardware & control

    Sensors, pin mapping, wiring and physical computing, progressing to working demonstrations. Students learn to modify code deliberately, not copy it.

  1. Scratch foundation
  2. Specialise: Web Development or Robotics
  3. Stay in a specialisation until mastery
05 — How we teach

Five things that shape every session.

  1. Practical before theoretical

    Students build first and name the concept afterwards.

  2. Differentiated instruction

    Groups are set by level, so nobody is bored and nobody is lost.

  3. Understanding as the measure

    We move on when students can explain it, not when the week ends.

  4. Peer support structures

    Students who grasp something first are asked to teach it.

  5. Continuity beyond the classroom

    KITOS keeps the work going between cohorts.

06 — Impact

What the programme has produced.

  • 158Paying students
  • 4Bootcamp cohorts
  • 17Returning students
  • 40+Student projects built
  • 3Learning tracks

Figures as of 2026

For schools

We bring the curriculum, the trained tutors and an equipment plan; the school brings the students and the room. Partner schools share in programme revenue, and parents see outcomes they can point at.

For parents

Enrolment, schedules and fees live on kidsintech.school.

Follow Kids in Tech
08 — Inside a cohort
  • Students watching a classmate present their project
  • A mentor playing chess with a student
  • Students coding together under the Success wall
  • A Kids in Tech cohort gathered outside the training block
  • The Kids in Tech Coding Bootcamp handbooks
  • Students playing table football during a break
  • An instructor helping a student at her laptop
  • Three students coding together
  • Students playing Jenga at Bootcamp 2.0

THE NEXT INNOVATOR MIGHT BE IN YOUR CLASSROOM.